기타 수정사항 #150

Merged
hyeonsu merged 6 commits from feat/rest-api into main 2025-10-27 13:35:04 +09:00
5 changed files with 354 additions and 76 deletions

View File

@ -217,11 +217,6 @@ export function ListWidget({ element }: ListWidgetProps) {
return (
<div className="flex h-full w-full flex-col p-4">
{/* 제목 - 항상 표시 */}
<div className="mb-4">
<h3 className="text-sm font-semibold text-gray-700">{element.customTitle || element.title}</h3>
</div>
{/* 테이블 뷰 */}
{config.viewMode === "table" && (
<div className={`flex-1 overflow-auto rounded-lg border ${config.compactMode ? "text-xs" : "text-sm"}`}>

View File

@ -29,6 +29,19 @@ interface Yard3DCanvasProps {
selectedPlacementId: number | null;
onPlacementClick: (placement: YardPlacement | null) => void;
onPlacementDrag?: (id: number, position: { x: number; y: number; z: number }) => void;
gridSize?: number; // 그리드 크기 (기본값: 5)
onCollisionDetected?: () => void; // 충돌 감지 시 콜백
}
// 좌표를 그리드 칸의 중심에 스냅 (마인크래프트 스타일)
// Three.js Box의 position은 중심점이므로, 그리드 칸의 중심에 배치해야 칸에 딱 맞음
function snapToGrid(value: number, gridSize: number): number {
// 가장 가까운 그리드 칸 찾기
const gridIndex = Math.round(value / gridSize);
// 그리드 칸의 중심점 반환
// gridSize=5일 때: ..., -7.5, -2.5, 2.5, 7.5, 12.5, 17.5...
// 이렇게 하면 Box가 칸 안에 정확히 들어감
return gridIndex * gridSize + gridSize / 2;
}
// 자재 박스 컴포넌트 (드래그 가능)
@ -39,6 +52,9 @@ function MaterialBox({
onDrag,
onDragStart,
onDragEnd,
gridSize = 5,
allPlacements = [],
onCollisionDetected,
}: {
placement: YardPlacement;
isSelected: boolean;
@ -46,17 +62,81 @@ function MaterialBox({
onDrag?: (position: { x: number; y: number; z: number }) => void;
onDragStart?: () => void;
onDragEnd?: () => void;
gridSize?: number;
allPlacements?: YardPlacement[];
onCollisionDetected?: () => void;
}) {
const meshRef = useRef<THREE.Mesh>(null);
const [isDragging, setIsDragging] = useState(false);
const [isValidPosition, setIsValidPosition] = useState(true); // 배치 가능 여부 (시각 피드백용)
const dragStartPos = useRef<{ x: number; y: number; z: number }>({ x: 0, y: 0, z: 0 });
const mouseStartPos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
const { camera, gl } = useThree();
// 드래그 중이 아닐 때 위치 업데이트
// 특정 좌표에 요소를 배치할 수 있는지 확인하고, 필요하면 Y 위치를 조정
const checkCollisionAndAdjustY = (x: number, y: number, z: number): { hasCollision: boolean; adjustedY: number } => {
const mySize = placement.size_x || gridSize; // 내 크기 (5)
const myHalfSize = mySize / 2; // 2.5
const mySizeY = placement.size_y || gridSize; // 내 높이 (5)
let maxYBelow = gridSize / 2; // 기본 바닥 높이 (2.5)
for (const p of allPlacements) {
// 자기 자신은 제외
if (Number(p.id) === Number(placement.id)) {
continue;
}
const pSize = p.size_x || gridSize; // 상대방 크기 (5)
const pHalfSize = pSize / 2; // 2.5
const pSizeY = p.size_y || gridSize; // 상대방 높이 (5)
// XZ 평면에서 겹치는지 확인
const isXZOverlapping =
Math.abs(x - p.position_x) < myHalfSize + pHalfSize && // X축 겹침
Math.abs(z - p.position_z) < myHalfSize + pHalfSize; // Z축 겹침
if (isXZOverlapping) {
// 같은 XZ 위치에 요소가 있음
// 그 요소의 윗면 높이 계산 (중심 + 높이/2)
const topOfOtherElement = p.position_y + pSizeY / 2;
// 내가 올라갈 Y 위치는 윗면 + 내 높이/2
const myYOnTop = topOfOtherElement + mySizeY / 2;
// 가장 높은 위치 기록
if (myYOnTop > maxYBelow) {
maxYBelow = myYOnTop;
}
}
}
// 요청한 Y와 조정된 Y가 다르면 충돌로 간주 (위로 올려야 함)
const needsAdjustment = Math.abs(y - maxYBelow) > 0.1;
return {
hasCollision: needsAdjustment,
adjustedY: maxYBelow,
};
};
// 드래그 중이 아닐 때만 위치 동기화
useEffect(() => {
if (!isDragging && meshRef.current) {
meshRef.current.position.set(placement.position_x, placement.position_y, placement.position_z);
const currentPos = meshRef.current.position;
const targetX = placement.position_x;
const targetY = placement.position_y;
const targetZ = placement.position_z;
// 현재 위치와 목표 위치가 다를 때만 업데이트 (0.01 이상 차이)
const threshold = 0.01;
const needsUpdate =
Math.abs(currentPos.x - targetX) > threshold ||
Math.abs(currentPos.y - targetY) > threshold ||
Math.abs(currentPos.z - targetZ) > threshold;
if (needsUpdate) {
meshRef.current.position.set(targetX, targetY, targetZ);
}
}
}, [placement.position_x, placement.position_y, placement.position_z, isDragging]);
@ -98,20 +178,59 @@ function MaterialBox({
return;
}
// 즉시 mesh 위치 업데이트 (부드러운 드래그)
meshRef.current.position.set(finalX, dragStartPos.current.y, finalZ);
// 그리드에 스냅
const snappedX = snapToGrid(finalX, gridSize);
const snappedZ = snapToGrid(finalZ, gridSize);
// 상태 업데이트 (저장용)
onDrag({
x: finalX,
y: dragStartPos.current.y,
z: finalZ,
});
// 충돌 체크 및 Y 위치 조정 (시각 피드백용)
const { adjustedY } = checkCollisionAndAdjustY(snappedX, dragStartPos.current.y, snappedZ);
// 시각 피드백: 항상 유효한 위치 (위로 올라가기 때문)
setIsValidPosition(true);
// 즉시 mesh 위치 업데이트 (조정된 Y 위치로)
meshRef.current.position.set(finalX, adjustedY, finalZ);
// ⚠️ 드래그 중에는 상태 업데이트 안 함 (미리보기만)
// 실제 저장은 handleGlobalMouseUp에서만 수행
}
};
const handleGlobalMouseUp = () => {
if (isDragging) {
if (isDragging && meshRef.current) {
const currentPos = meshRef.current.position;
// 실제로 이동했는지 확인 (최소 이동 거리: 0.1)
const minMovement = 0.1;
const deltaX = Math.abs(currentPos.x - dragStartPos.current.x);
const deltaZ = Math.abs(currentPos.z - dragStartPos.current.z);
const hasMoved = deltaX > minMovement || deltaZ > minMovement;
if (hasMoved) {
// 실제로 드래그한 경우: 그리드에 스냅
const snappedX = snapToGrid(currentPos.x, gridSize);
const snappedZ = snapToGrid(currentPos.z, gridSize);
// Y 위치 조정 (마인크래프트처럼 쌓기)
const { adjustedY } = checkCollisionAndAdjustY(snappedX, currentPos.y, snappedZ);
// ✅ 항상 배치 가능 (위로 올라가므로)
console.log("✅ 배치 완료! 저장:", { x: snappedX, y: adjustedY, z: snappedZ });
meshRef.current.position.set(snappedX, adjustedY, snappedZ);
// 최종 위치 저장 (조정된 Y 위치로)
if (onDrag) {
onDrag({
x: snappedX,
y: adjustedY,
z: snappedZ,
});
}
} else {
// 클릭만 한 경우: 원래 위치 유지 (아무것도 안 함)
meshRef.current.position.set(dragStartPos.current.x, dragStartPos.current.y, dragStartPos.current.z);
}
setIsDragging(false);
gl.domElement.style.cursor = isSelected ? "grab" : "pointer";
if (onDragEnd) {
@ -141,11 +260,12 @@ function MaterialBox({
// 편집 모드에서 선택되었고 드래그 가능한 경우
if (isSelected && meshRef.current) {
// 드래그 시작 시점의 자재 위치 저장 (숫자로 변환)
// 드래그 시작 시점의 mesh 실제 위치 저장 (현재 렌더링된 위치)
const currentPos = meshRef.current.position;
dragStartPos.current = {
x: Number(placement.position_x),
y: Number(placement.position_y),
z: Number(placement.position_z),
x: currentPos.x,
y: currentPos.y,
z: currentPos.z,
};
// 마우스 시작 위치 저장
@ -192,11 +312,11 @@ function MaterialBox({
}}
>
<meshStandardMaterial
color={placement.color}
color={isDragging ? (isValidPosition ? "#22c55e" : "#ef4444") : placement.color}
opacity={isConfigured ? (isSelected ? 1 : 0.8) : 0.5}
transparent
emissive={isSelected ? "#ffffff" : "#000000"}
emissiveIntensity={isSelected ? 0.2 : 0}
emissive={isDragging ? (isValidPosition ? "#22c55e" : "#ef4444") : isSelected ? "#ffffff" : "#000000"}
emissiveIntensity={isDragging ? 0.5 : isSelected ? 0.2 : 0}
wireframe={!isConfigured}
/>
</Box>
@ -204,7 +324,14 @@ function MaterialBox({
}
// 3D 씬 컴포넌트
function Scene({ placements, selectedPlacementId, onPlacementClick, onPlacementDrag }: Yard3DCanvasProps) {
function Scene({
placements,
selectedPlacementId,
onPlacementClick,
onPlacementDrag,
gridSize = 5,
onCollisionDetected,
}: Yard3DCanvasProps) {
const [isDraggingAny, setIsDraggingAny] = useState(false);
const orbitControlsRef = useRef<any>(null);
@ -215,15 +342,15 @@ function Scene({ placements, selectedPlacementId, onPlacementClick, onPlacementD
<directionalLight position={[10, 10, 5]} intensity={1} />
<directionalLight position={[-10, -10, -5]} intensity={0.3} />
{/* 바닥 그리드 */}
{/* 바닥 그리드 (타일을 4등분) */}
<Grid
args={[100, 100]}
cellSize={5}
cellThickness={0.5}
cellColor="#6b7280"
sectionSize={10}
sectionThickness={1}
sectionColor="#374151"
cellSize={gridSize / 2} // 타일을 2x2로 나눔 (2.5칸)
cellThickness={0.6}
cellColor="#1f2937" // 얇은 선 (서브 그리드) - 매우 어두운 회색
sectionSize={gridSize} // 타일 경계선 (5칸마다)
sectionThickness={1.5}
sectionColor="#374151" // 타일 경계는 조금 밝게
fadeDistance={200}
fadeStrength={1}
followCamera={false}
@ -250,6 +377,9 @@ function Scene({ placements, selectedPlacementId, onPlacementClick, onPlacementD
orbitControlsRef.current.enabled = true;
}
}}
gridSize={gridSize}
allPlacements={placements}
onCollisionDetected={onCollisionDetected}
/>
))}
@ -259,10 +389,14 @@ function Scene({ placements, selectedPlacementId, onPlacementClick, onPlacementD
enablePan={true}
enableZoom={true}
enableRotate={true}
minDistance={10}
minDistance={8}
maxDistance={200}
maxPolarAngle={Math.PI / 2}
enabled={!isDraggingAny}
reverseOrbit={true} // 드래그 방향 반전 (자연스러운 이동)
screenSpacePanning={true} // 화면 공간 패닝
panSpeed={0.8} // 패닝 속도 (기본값 1.0, 낮을수록 느림)
rotateSpeed={0.5} // 회전 속도
/>
</>
);
@ -273,6 +407,8 @@ export default function Yard3DCanvas({
selectedPlacementId,
onPlacementClick,
onPlacementDrag,
gridSize = 5,
onCollisionDetected,
}: Yard3DCanvasProps) {
const handleCanvasClick = (e: any) => {
// Canvas의 빈 공간을 클릭했을 때만 선택 해제
@ -297,6 +433,8 @@ export default function Yard3DCanvas({
selectedPlacementId={selectedPlacementId}
onPlacementClick={onPlacementClick}
onPlacementDrag={onPlacementDrag}
gridSize={gridSize}
onCollisionDetected={onCollisionDetected}
/>
</Suspense>
</Canvas>

View File

@ -7,10 +7,11 @@ import { yardLayoutApi } from "@/lib/api/yardLayoutApi";
import dynamic from "next/dynamic";
import { YardLayout, YardPlacement } from "./types";
import { Alert, AlertDescription } from "@/components/ui/alert";
import { AlertCircle, CheckCircle } from "lucide-react";
import { AlertCircle, CheckCircle, XCircle } from "lucide-react";
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription } from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { useToast } from "@/hooks/use-toast";
const Yard3DCanvas = dynamic(() => import("./Yard3DCanvas"), {
ssr: false,
@ -33,6 +34,7 @@ interface YardEditorProps {
}
export default function YardEditor({ layout, onBack }: YardEditorProps) {
const { toast } = useToast();
const [placements, setPlacements] = useState<YardPlacement[]>([]);
const [originalPlacements, setOriginalPlacements] = useState<YardPlacement[]>([]); // 원본 데이터 보관
const [selectedPlacement, setSelectedPlacement] = useState<YardPlacement | null>(null);
@ -78,8 +80,89 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
loadPlacements();
}, [layout.id]);
// 빈 공간 찾기 (그리드 기반)
const findEmptyGridPosition = (gridSize = 5) => {
// 이미 사용 중인 좌표 Set
const occupiedPositions = new Set(
placements.map((p) => {
const x = Math.round(p.position_x / gridSize) * gridSize;
const z = Math.round(p.position_z / gridSize) * gridSize;
return `${x},${z}`;
}),
);
// 나선형으로 빈 공간 찾기
let x = 0;
let z = 0;
let direction = 0; // 0: 우, 1: 하, 2: 좌, 3: 상
let steps = 1;
let stepsTaken = 0;
let stepsInDirection = 0;
for (let i = 0; i < 1000; i++) {
const key = `${x},${z}`;
if (!occupiedPositions.has(key)) {
return { x, z };
}
// 다음 위치로 이동
stepsInDirection++;
if (direction === 0)
x += gridSize; // 우
else if (direction === 1)
z += gridSize; // 하
else if (direction === 2)
x -= gridSize; // 좌
else z -= gridSize; // 상
if (stepsInDirection >= steps) {
stepsInDirection = 0;
direction = (direction + 1) % 4;
stepsTaken++;
if (stepsTaken === 2) {
stepsTaken = 0;
steps++;
}
}
}
return { x: 0, z: 0 };
};
// 특정 XZ 위치에 배치할 때 적절한 Y 위치 계산 (마인크래프트 쌓기)
const calculateYPosition = (x: number, z: number, existingPlacements: YardPlacement[]) => {
const gridSize = 5;
const halfSize = gridSize / 2;
let maxY = halfSize; // 기본 바닥 높이 (2.5)
for (const p of existingPlacements) {
// XZ가 겹치는지 확인
const isXZOverlapping = Math.abs(x - p.position_x) < gridSize && Math.abs(z - p.position_z) < gridSize;
if (isXZOverlapping) {
// 이 요소의 윗면 높이
const topY = p.position_y + (p.size_y || gridSize) / 2;
// 새 요소의 Y 위치 (윗면 + 새 요소 높이/2)
const newY = topY + gridSize / 2;
if (newY > maxY) {
maxY = newY;
}
}
}
return maxY;
};
// 빈 요소 추가 (로컬 상태에만 추가, 저장 시 서버에 반영)
const handleAddElement = () => {
const gridSize = 5;
const emptyPos = findEmptyGridPosition(gridSize);
const centerX = emptyPos.x + gridSize / 2;
const centerZ = emptyPos.z + gridSize / 2;
// 해당 위치에 적절한 Y 계산 (쌓기)
const appropriateY = calculateYPosition(centerX, centerZ, placements);
const newPlacement: YardPlacement = {
id: nextPlacementId, // 임시 음수 ID
yard_layout_id: layout.id,
@ -87,12 +170,13 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
material_name: null,
quantity: null,
unit: null,
position_x: 0,
position_y: 2.5,
position_z: 0,
size_x: 5,
size_y: 5,
size_z: 5,
// 그리드 칸의 중심에 배치 (Three.js Box position은 중심점)
position_x: centerX, // 칸 중심: 0→2.5, 5→7.5, 10→12.5...
position_y: appropriateY, // 쌓기 고려한 Y 위치
position_z: centerZ, // 칸 중심: 0→2.5, 5→7.5, 10→12.5...
size_x: gridSize,
size_y: gridSize,
size_z: gridSize,
color: "#9ca3af",
data_source_type: null,
data_source_config: null,
@ -125,12 +209,62 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
setDeleteConfirmDialog({ open: true, placementId });
};
// 중력 적용: 삭제된 요소 위에 있던 요소들을 아래로 내림
const applyGravity = (deletedPlacement: YardPlacement, remainingPlacements: YardPlacement[]) => {
const gridSize = 5;
const halfSize = gridSize / 2;
return remainingPlacements.map((p) => {
// 삭제된 요소와 XZ가 겹치는지 확인
const isXZOverlapping =
Math.abs(p.position_x - deletedPlacement.position_x) < gridSize &&
Math.abs(p.position_z - deletedPlacement.position_z) < gridSize;
// 삭제된 요소보다 위에 있는지 확인
const isAbove = p.position_y > deletedPlacement.position_y;
if (isXZOverlapping && isAbove) {
// 아래로 내림: 삭제된 요소의 크기만큼
const fallDistance = deletedPlacement.size_y || gridSize;
const newY = Math.max(halfSize, p.position_y - fallDistance); // 바닥(2.5) 아래로는 안 내려감
return {
...p,
position_y: newY,
};
}
return p;
});
};
// 요소 삭제 확정 (로컬 상태에서만 삭제, 저장 시 서버에 반영)
const confirmDeletePlacement = () => {
const { placementId } = deleteConfirmDialog;
if (placementId === null) return;
setPlacements((prev) => prev.filter((p) => p.id !== placementId));
setPlacements((prev) => {
const deletedPlacement = prev.find((p) => p.id === placementId);
if (!deletedPlacement) return prev;
// 삭제 후 남은 요소들
const remaining = prev.filter((p) => p.id !== placementId);
// 중력 적용 (재귀적으로 계속 적용)
let result = remaining;
let hasChanges = true;
// 모든 요소가 안정될 때까지 반복
while (hasChanges) {
const before = JSON.stringify(result.map((p) => p.position_y));
result = applyGravity(deletedPlacement, result);
const after = JSON.stringify(result.map((p) => p.position_y));
hasChanges = before !== after;
}
return result;
});
if (selectedPlacement?.id === placementId) {
setSelectedPlacement(null);
setShowConfigPanel(false);
@ -358,6 +492,13 @@ export default function YardEditor({ layout, onBack }: YardEditorProps) {
selectedPlacementId={selectedPlacement?.id || null}
onPlacementClick={(placement) => handleSelectPlacement(placement as YardPlacement)}
onPlacementDrag={handlePlacementDrag}
onCollisionDetected={() => {
toast({
title: "배치 불가",
description: "해당 위치에 이미 다른 요소가 있습니다.",
variant: "destructive",
});
}}
/>
)}
</div>

View File

@ -56,6 +56,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
// 자동 새로고침 (30초마다)
const interval = setInterval(loadData, 30000);
return () => clearInterval(interval);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [element]);
const loadData = async () => {
@ -101,7 +102,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
body: JSON.stringify({
query: groupByDS.query,
connectionType: groupByDS.connectionType || "current",
connectionId: groupByDS.connectionId,
connectionId: (groupByDS as any).connectionId,
}),
});
@ -116,7 +117,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
const labelColumn = columns[0];
const valueColumn = columns[1];
const cards = rows.map((row) => ({
const cards = rows.map((row: any) => ({
label: String(row[labelColumn] || ""),
value: parseFloat(row[valueColumn]) || 0,
}));
@ -137,12 +138,12 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
Authorization: `Bearer ${token}`,
},
body: JSON.stringify({
method: groupByDS.method || "GET",
method: (groupByDS as any).method || "GET",
url: groupByDS.endpoint,
headers: groupByDS.headers || {},
body: groupByDS.body,
authType: groupByDS.authType,
authConfig: groupByDS.authConfig,
headers: (groupByDS as any).headers || {},
body: (groupByDS as any).body,
authType: (groupByDS as any).authType,
authConfig: (groupByDS as any).authConfig,
}),
});
@ -169,7 +170,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
const labelColumn = columns[0];
const valueColumn = columns[1];
const cards = rows.map((row) => ({
const cards = rows.map((row: any) => ({
label: String(row[labelColumn] || ""),
value: parseFloat(row[valueColumn]) || 0,
}));
@ -201,7 +202,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
body: JSON.stringify({
query: element.dataSource.query,
connectionType: element.dataSource.connectionType || "current",
connectionId: element.dataSource.connectionId,
connectionId: (element.dataSource as any).connectionId,
}),
});
@ -212,13 +213,14 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
if (result.success && result.data?.rows) {
const rows = result.data.rows;
const calculatedMetrics = element.customMetricConfig.metrics.map((metric) => {
const value = calculateMetric(rows, metric.field, metric.aggregation);
return {
...metric,
calculatedValue: value,
};
});
const calculatedMetrics =
element.customMetricConfig?.metrics.map((metric) => {
const value = calculateMetric(rows, metric.field, metric.aggregation);
return {
...metric,
calculatedValue: value,
};
}) || [];
setMetrics(calculatedMetrics);
} else {
@ -240,12 +242,12 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
Authorization: `Bearer ${token}`,
},
body: JSON.stringify({
method: element.dataSource.method || "GET",
method: (element.dataSource as any).method || "GET",
url: element.dataSource.endpoint,
headers: element.dataSource.headers || {},
body: element.dataSource.body,
authType: element.dataSource.authType,
authConfig: element.dataSource.authConfig,
headers: (element.dataSource as any).headers || {},
body: (element.dataSource as any).body,
authType: (element.dataSource as any).authType,
authConfig: (element.dataSource as any).authConfig,
}),
});
@ -278,13 +280,14 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
rows = [result.data];
}
const calculatedMetrics = element.customMetricConfig.metrics.map((metric) => {
const value = calculateMetric(rows, metric.field, metric.aggregation);
return {
...metric,
calculatedValue: value,
};
});
const calculatedMetrics =
element.customMetricConfig?.metrics.map((metric) => {
const value = calculateMetric(rows, metric.field, metric.aggregation);
return {
...metric,
calculatedValue: value,
};
}) || [];
setMetrics(calculatedMetrics);
} else {
@ -351,7 +354,9 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
<li> </li>
<li> COUNT, SUM, AVG, MIN, MAX </li>
<li> </li>
<li> <strong> </strong> </li>
<li>
<strong> </strong>
</li>
</ul>
</div>
<div className="mt-2 rounded-lg bg-blue-50 p-2 text-[10px] text-blue-700">
@ -361,11 +366,7 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
? "SQL 쿼리를 입력하고 실행하세요 (지표 추가 불필요)"
: "SQL 쿼리를 입력하고 지표를 추가하세요"}
</p>
{isGroupByMode && (
<p className="text-[9px]">
💡 컬럼: 카드 , 컬럼: 카드
</p>
)}
{isGroupByMode && <p className="text-[9px]">💡 컬럼: 카드 , 컬럼: 카드 </p>}
</div>
</div>
</div>
@ -386,7 +387,10 @@ export default function CustomMetricWidget({ element }: CustomMetricWidgetProps)
const colors = colorMap[colorKey];
return (
<div key={`group-${index}`} className={`rounded-lg border ${colors.bg} ${colors.border} p-4 text-center`}>
<div
key={`group-${index}`}
className={`rounded-lg border ${colors.bg} ${colors.border} p-4 text-center`}
>
<div className="text-sm text-gray-600">{card.label}</div>
<div className={`mt-2 text-3xl font-bold ${colors.text}`}>{card.value.toLocaleString()}</div>
</div>

View File

@ -416,7 +416,7 @@ function AppLayoutInner({ children }: AppLayoutProps) {
} flex h-[calc(100vh-3.5rem)] w-72 max-w-72 min-w-72 flex-col border-r border-slate-200 bg-white transition-transform duration-300`}
>
{/* 사이드바 상단 - Admin/User 모드 전환 버튼 (관리자만) */}
{(user as ExtendedUserInfo)?.userType === "admin" && (
{(user as ExtendedUserInfo)?.userType?.toLowerCase().includes("admin") && (
<div className="border-b border-slate-200 p-3">
<Button
onClick={handleModeSwitch}