287 lines
8.3 KiB
TypeScript
287 lines
8.3 KiB
TypeScript
"use client";
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import { Canvas, useThree } from "@react-three/fiber";
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import { OrbitControls, Grid, Box } from "@react-three/drei";
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import { Suspense, useRef, useState, useEffect } from "react";
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import * as THREE from "three";
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interface YardPlacement {
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id: number;
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external_material_id: string;
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material_code: string;
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material_name: string;
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quantity: number;
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unit: string;
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position_x: number;
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position_y: number;
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position_z: number;
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size_x: number;
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size_y: number;
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size_z: number;
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color: string;
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}
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interface Yard3DCanvasProps {
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placements: YardPlacement[];
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selectedPlacementId: number | null;
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onPlacementClick: (placement: YardPlacement) => void;
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onPlacementDrag?: (id: number, position: { x: number; y: number; z: number }) => void;
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}
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// 자재 박스 컴포넌트 (드래그 가능)
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function MaterialBox({
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placement,
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isSelected,
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onClick,
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onDrag,
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onDragStart,
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onDragEnd,
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}: {
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placement: YardPlacement;
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isSelected: boolean;
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onClick: () => void;
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onDrag?: (position: { x: number; y: number; z: number }) => void;
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onDragStart?: () => void;
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onDragEnd?: () => void;
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}) {
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const meshRef = useRef<THREE.Mesh>(null);
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const [isDragging, setIsDragging] = useState(false);
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const dragStartPos = useRef<{ x: number; y: number; z: number }>({ x: 0, y: 0, z: 0 });
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const mouseStartPos = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const { camera, gl } = useThree();
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// 드래그 중이 아닐 때 위치 업데이트
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useEffect(() => {
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if (!isDragging && meshRef.current) {
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meshRef.current.position.set(placement.position_x, placement.position_y, placement.position_z);
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}
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}, [placement.position_x, placement.position_y, placement.position_z, isDragging]);
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// 전역 이벤트 리스너 등록
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useEffect(() => {
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const handleGlobalMouseMove = (e: MouseEvent) => {
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if (isDragging && onDrag && meshRef.current) {
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e.preventDefault();
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e.stopPropagation();
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// 마우스 이동 거리 계산 (픽셀)
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const deltaX = e.clientX - mouseStartPos.current.x;
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const deltaY = e.clientY - mouseStartPos.current.y;
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// 카메라 거리를 고려한 스케일 팩터
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const distance = camera.position.distanceTo(meshRef.current.position);
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const scaleFactor = distance / 500; // 조정 가능한 값
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// 카메라 방향 벡터
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const cameraDirection = new THREE.Vector3();
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camera.getWorldDirection(cameraDirection);
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// 카메라의 우측 벡터 (X축 이동용)
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const right = new THREE.Vector3();
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right.crossVectors(camera.up, cameraDirection).normalize();
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// 실제 3D 공간에서의 이동량 계산
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const moveRight = right.multiplyScalar(-deltaX * scaleFactor);
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const moveForward = new THREE.Vector3(-cameraDirection.x, 0, -cameraDirection.z)
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.normalize()
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.multiplyScalar(deltaY * scaleFactor);
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// 최종 위치 계산
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const finalX = dragStartPos.current.x + moveRight.x + moveForward.x;
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const finalZ = dragStartPos.current.z + moveRight.z + moveForward.z;
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// NaN 검증
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if (isNaN(finalX) || isNaN(finalZ)) {
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return;
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}
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// 즉시 mesh 위치 업데이트 (부드러운 드래그)
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meshRef.current.position.set(finalX, dragStartPos.current.y, finalZ);
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// 상태 업데이트 (저장용)
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onDrag({
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x: finalX,
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y: dragStartPos.current.y,
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z: finalZ,
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});
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}
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};
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const handleGlobalMouseUp = () => {
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if (isDragging) {
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setIsDragging(false);
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gl.domElement.style.cursor = isSelected ? "grab" : "pointer";
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if (onDragEnd) {
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onDragEnd();
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}
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}
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};
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if (isDragging) {
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window.addEventListener("mousemove", handleGlobalMouseMove);
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window.addEventListener("mouseup", handleGlobalMouseUp);
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return () => {
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window.removeEventListener("mousemove", handleGlobalMouseMove);
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window.removeEventListener("mouseup", handleGlobalMouseUp);
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};
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}
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}, [isDragging, onDrag, onDragEnd, camera, isSelected, gl.domElement]);
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const handlePointerDown = (e: any) => {
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e.stopPropagation();
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if (isSelected && onDrag && meshRef.current) {
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// 드래그 시작 시점의 자재 위치 저장 (숫자로 변환)
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dragStartPos.current = {
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x: Number(placement.position_x),
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y: Number(placement.position_y),
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z: Number(placement.position_z),
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};
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// 마우스 시작 위치 저장
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mouseStartPos.current = {
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x: e.clientX,
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y: e.clientY,
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};
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setIsDragging(true);
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gl.domElement.style.cursor = "grabbing";
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if (onDragStart) {
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onDragStart();
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}
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}
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};
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return (
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<Box
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ref={meshRef}
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position={[placement.position_x, placement.position_y, placement.position_z]}
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args={[placement.size_x, placement.size_y, placement.size_z]}
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onClick={(e) => {
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e.stopPropagation();
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e.nativeEvent?.stopPropagation();
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e.nativeEvent?.stopImmediatePropagation();
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onClick();
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}}
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onPointerDown={handlePointerDown}
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onPointerOver={() => {
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gl.domElement.style.cursor = isSelected ? "grab" : "pointer";
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}}
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onPointerOut={() => {
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if (!isDragging) {
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gl.domElement.style.cursor = "default";
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}
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}}
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>
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<meshStandardMaterial
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color={placement.color}
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opacity={isSelected ? 1 : 0.8}
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transparent
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emissive={isSelected ? "#ffffff" : "#000000"}
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emissiveIntensity={isSelected ? 0.2 : 0}
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/>
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</Box>
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);
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}
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// 3D 씬 컴포넌트
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function Scene({ placements, selectedPlacementId, onPlacementClick, onPlacementDrag }: Yard3DCanvasProps) {
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const [isDraggingAny, setIsDraggingAny] = useState(false);
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const orbitControlsRef = useRef<any>(null);
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return (
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<>
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{/* 조명 */}
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<ambientLight intensity={0.5} />
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<directionalLight position={[10, 10, 5]} intensity={1} />
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<directionalLight position={[-10, -10, -5]} intensity={0.3} />
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{/* 바닥 그리드 */}
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<Grid
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args={[100, 100]}
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cellSize={5}
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cellThickness={0.5}
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cellColor="#6b7280"
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sectionSize={10}
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sectionThickness={1}
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sectionColor="#374151"
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fadeDistance={200}
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fadeStrength={1}
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followCamera={false}
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infiniteGrid={true}
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/>
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{/* 자재 박스들 */}
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{placements.map((placement) => (
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<MaterialBox
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key={placement.id}
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placement={placement}
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isSelected={selectedPlacementId === placement.id}
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onClick={() => onPlacementClick(placement)}
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onDrag={onPlacementDrag ? (position) => onPlacementDrag(placement.id, position) : undefined}
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onDragStart={() => {
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setIsDraggingAny(true);
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if (orbitControlsRef.current) {
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orbitControlsRef.current.enabled = false;
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}
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}}
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onDragEnd={() => {
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setIsDraggingAny(false);
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if (orbitControlsRef.current) {
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orbitControlsRef.current.enabled = true;
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}
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}}
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/>
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))}
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{/* 카메라 컨트롤 */}
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<OrbitControls
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ref={orbitControlsRef}
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enablePan={true}
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enableZoom={true}
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enableRotate={true}
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minDistance={10}
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maxDistance={200}
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maxPolarAngle={Math.PI / 2}
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enabled={!isDraggingAny}
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/>
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</>
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);
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}
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export default function Yard3DCanvas({
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placements,
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selectedPlacementId,
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onPlacementClick,
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onPlacementDrag,
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}: Yard3DCanvasProps) {
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const handleCanvasClick = (e: any) => {
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// Canvas의 빈 공간을 클릭했을 때만 선택 해제
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// e.target이 canvas 엘리먼트인 경우
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if (e.target.tagName === "CANVAS") {
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onPlacementClick(null as any);
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}
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};
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return (
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<div className="h-full w-full bg-gray-900" onClick={handleCanvasClick}>
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<Canvas
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camera={{
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position: [50, 30, 50],
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fov: 50,
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}}
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shadows
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>
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<Suspense fallback={null}>
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<Scene
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placements={placements}
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selectedPlacementId={selectedPlacementId}
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onPlacementClick={onPlacementClick}
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onPlacementDrag={onPlacementDrag}
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/>
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</Suspense>
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</Canvas>
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</div>
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);
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}
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