ERP-node/frontend/components/admin/dashboard/widgets/yard-3d/YardEditor.tsx

730 lines
27 KiB
TypeScript

"use client";
import { useState, useEffect } from "react";
import { Button } from "@/components/ui/button";
import { ArrowLeft, Save, Loader2, Plus, Settings, Trash2, Edit2 } from "lucide-react";
import { yardLayoutApi } from "@/lib/api/yardLayoutApi";
import dynamic from "next/dynamic";
import { YardLayout, YardPlacement } from "./types";
import { Alert, AlertDescription } from "@/components/ui/alert";
import { AlertCircle, CheckCircle, XCircle } from "lucide-react";
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription } from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { useToast } from "@/hooks/use-toast";
const Yard3DCanvas = dynamic(() => import("./Yard3DCanvas"), {
ssr: false,
loading: () => (
<div className="flex h-full items-center justify-center bg-foreground">
<Loader2 className="h-8 w-8 animate-spin text-muted-foreground" />
</div>
),
});
// 나중에 구현할 데이터 바인딩 패널
const YardElementConfigPanel = dynamic(() => import("./YardElementConfigPanel"), {
ssr: false,
loading: () => <div> ...</div>,
});
interface YardEditorProps {
layout: YardLayout;
onBack: () => void;
}
export default function YardEditor({ layout, onBack }: YardEditorProps) {
const { toast } = useToast();
const [placements, setPlacements] = useState<YardPlacement[]>([]);
const [originalPlacements, setOriginalPlacements] = useState<YardPlacement[]>([]); // 원본 데이터 보관
const [selectedPlacement, setSelectedPlacement] = useState<YardPlacement | null>(null);
const [focusPlacementId, setFocusPlacementId] = useState<number | null>(null); // 카메라 포커스할 요소 ID
const [isLoading, setIsLoading] = useState(true);
const [isSaving, setIsSaving] = useState(false);
const [showConfigPanel, setShowConfigPanel] = useState(false);
const [error, setError] = useState<string | null>(null);
const [hasUnsavedChanges, setHasUnsavedChanges] = useState(false); // 미저장 변경사항 추적
const [nextPlacementId, setNextPlacementId] = useState(-1); // 임시 ID (음수 사용)
const [saveResultDialog, setSaveResultDialog] = useState<{
open: boolean;
success: boolean;
message: string;
}>({ open: false, success: false, message: "" });
const [deleteConfirmDialog, setDeleteConfirmDialog] = useState<{
open: boolean;
placementId: number | null;
}>({ open: false, placementId: null });
const [editLayoutDialog, setEditLayoutDialog] = useState<{
open: boolean;
name: string;
}>({ open: false, name: "" });
// 배치 목록 로드
useEffect(() => {
const loadPlacements = async () => {
try {
setIsLoading(true);
const response = await yardLayoutApi.getPlacementsByLayoutId(layout.id);
if (response.success) {
const loadedData = (response.data as YardPlacement[]).map((p) => ({
...p,
// 문자열로 저장된 숫자 필드를 숫자로 변환
position_x: Number(p.position_x),
position_y: Number(p.position_y),
position_z: Number(p.position_z),
size_x: Number(p.size_x),
size_y: Number(p.size_y),
size_z: Number(p.size_z),
quantity: p.quantity !== null && p.quantity !== undefined ? Number(p.quantity) : null,
}));
setPlacements(loadedData);
setOriginalPlacements(JSON.parse(JSON.stringify(loadedData))); // 깊은 복사
}
} catch (error) {
console.error("배치 목록 로드 실패:", error);
setError("배치 목록을 불러올 수 없습니다.");
} finally {
setIsLoading(false);
}
};
loadPlacements();
}, [layout.id]);
// 빈 공간 찾기 (그리드 기반)
const findEmptyGridPosition = (gridSize = 5) => {
// 이미 사용 중인 좌표 Set
const occupiedPositions = new Set(
placements.map((p) => {
const x = Math.round(p.position_x / gridSize) * gridSize;
const z = Math.round(p.position_z / gridSize) * gridSize;
return `${x},${z}`;
}),
);
// 나선형으로 빈 공간 찾기
let x = 0;
let z = 0;
let direction = 0; // 0: 우, 1: 하, 2: 좌, 3: 상
let steps = 1;
let stepsTaken = 0;
let stepsInDirection = 0;
for (let i = 0; i < 1000; i++) {
const key = `${x},${z}`;
if (!occupiedPositions.has(key)) {
return { x, z };
}
// 다음 위치로 이동
stepsInDirection++;
if (direction === 0)
x += gridSize; // 우
else if (direction === 1)
z += gridSize; // 하
else if (direction === 2)
x -= gridSize; // 좌
else z -= gridSize; // 상
if (stepsInDirection >= steps) {
stepsInDirection = 0;
direction = (direction + 1) % 4;
stepsTaken++;
if (stepsTaken === 2) {
stepsTaken = 0;
steps++;
}
}
}
return { x: 0, z: 0 };
};
// 특정 XZ 위치에 배치할 때 적절한 Y 위치 계산 (마인크래프트 쌓기)
const calculateYPosition = (x: number, z: number, existingPlacements: YardPlacement[]) => {
const gridSize = 5;
const halfSize = gridSize / 2;
let maxY = halfSize; // 기본 바닥 높이 (2.5)
for (const p of existingPlacements) {
// XZ가 겹치는지 확인
const isXZOverlapping = Math.abs(x - p.position_x) < gridSize && Math.abs(z - p.position_z) < gridSize;
if (isXZOverlapping) {
// 이 요소의 윗면 높이
const topY = p.position_y + (p.size_y || gridSize) / 2;
// 새 요소의 Y 위치 (윗면 + 새 요소 높이/2)
const newY = topY + gridSize / 2;
if (newY > maxY) {
maxY = newY;
}
}
}
return maxY;
};
// 빈 요소 추가 (로컬 상태에만 추가, 저장 시 서버에 반영)
const handleAddElement = () => {
const gridSize = 5;
const emptyPos = findEmptyGridPosition(gridSize);
const centerX = emptyPos.x + gridSize / 2;
const centerZ = emptyPos.z + gridSize / 2;
// 해당 위치에 적절한 Y 계산 (쌓기)
const appropriateY = calculateYPosition(centerX, centerZ, placements);
const newPlacement: YardPlacement = {
id: nextPlacementId, // 임시 음수 ID
yard_layout_id: layout.id,
material_code: null,
material_name: null,
quantity: null,
unit: null,
// 그리드 칸의 중심에 배치 (Three.js Box position은 중심점)
position_x: centerX, // 칸 중심: 0→2.5, 5→7.5, 10→12.5...
position_y: appropriateY, // 쌓기 고려한 Y 위치
position_z: centerZ, // 칸 중심: 0→2.5, 5→7.5, 10→12.5...
size_x: gridSize,
size_y: gridSize,
size_z: gridSize,
color: "#9ca3af",
data_source_type: null,
data_source_config: null,
data_binding: null,
created_at: new Date().toISOString(),
updated_at: new Date().toISOString(),
};
setPlacements((prev) => [...prev, newPlacement]);
setSelectedPlacement(newPlacement);
setShowConfigPanel(true);
setHasUnsavedChanges(true);
setNextPlacementId((prev) => prev - 1); // 다음 임시 ID
};
// 요소 선택 (3D 캔버스 또는 목록에서)
const handleSelectPlacement = (placement: YardPlacement | null) => {
console.log("📍 handleSelectPlacement called with:", placement);
if (!placement) {
// 빈 공간 클릭 시 선택 해제
console.log(" → Deselecting (null placement)");
setSelectedPlacement(null);
setShowConfigPanel(false);
setFocusPlacementId(null);
return;
}
console.log(" → Selecting placement:", placement.id, placement.material_name);
setSelectedPlacement(placement);
setShowConfigPanel(false); // 선택 시에는 설정 패널 닫기
console.log(" → Setting focusPlacementId to:", placement.id);
setFocusPlacementId(placement.id); // 카메라 포커스
// 카메라 애니메이션 완료 후 focusPlacementId 초기화 (재클릭 시 다시 포커스 가능)
setTimeout(() => {
console.log(" → Clearing focusPlacementId");
setFocusPlacementId(null);
}, 1100); // 애니메이션 시간(1000ms)보다 약간 길게
};
// 설정 버튼 클릭
const handleConfigClick = (placement: YardPlacement) => {
setSelectedPlacement(placement);
setShowConfigPanel(true);
};
// 요소 삭제 확인 Dialog 열기
const handleDeletePlacement = (placementId: number) => {
setDeleteConfirmDialog({ open: true, placementId });
};
// 중력 적용: 삭제된 요소 위에 있던 요소들을 아래로 내림
const applyGravity = (deletedPlacement: YardPlacement, remainingPlacements: YardPlacement[]) => {
const gridSize = 5;
const halfSize = gridSize / 2;
return remainingPlacements.map((p) => {
// 삭제된 요소와 XZ가 겹치는지 확인
const isXZOverlapping =
Math.abs(p.position_x - deletedPlacement.position_x) < gridSize &&
Math.abs(p.position_z - deletedPlacement.position_z) < gridSize;
// 삭제된 요소보다 위에 있는지 확인
const isAbove = p.position_y > deletedPlacement.position_y;
if (isXZOverlapping && isAbove) {
// 아래로 내림: 삭제된 요소의 크기만큼
const fallDistance = deletedPlacement.size_y || gridSize;
const newY = Math.max(halfSize, p.position_y - fallDistance); // 바닥(2.5) 아래로는 안 내려감
return {
...p,
position_y: newY,
};
}
return p;
});
};
// 요소 삭제 확정 (로컬 상태에서만 삭제, 저장 시 서버에 반영)
const confirmDeletePlacement = () => {
const { placementId } = deleteConfirmDialog;
if (placementId === null) return;
setPlacements((prev) => {
const deletedPlacement = prev.find((p) => p.id === placementId);
if (!deletedPlacement) return prev;
// 삭제 후 남은 요소들
const remaining = prev.filter((p) => p.id !== placementId);
// 중력 적용 (재귀적으로 계속 적용)
let result = remaining;
let hasChanges = true;
// 모든 요소가 안정될 때까지 반복
while (hasChanges) {
const before = JSON.stringify(result.map((p) => p.position_y));
result = applyGravity(deletedPlacement, result);
const after = JSON.stringify(result.map((p) => p.position_y));
hasChanges = before !== after;
}
return result;
});
if (selectedPlacement?.id === placementId) {
setSelectedPlacement(null);
setShowConfigPanel(false);
}
setHasUnsavedChanges(true);
setDeleteConfirmDialog({ open: false, placementId: null });
};
// 자재 드래그 (3D 캔버스에서, 로컬 상태에만 반영)
const handlePlacementDrag = (id: number, position: { x: number; y: number; z: number }) => {
const updatedPosition = {
position_x: Math.round(position.x * 2) / 2,
position_y: position.y,
position_z: Math.round(position.z * 2) / 2,
};
setPlacements((prev) => prev.map((p) => (p.id === id ? { ...p, ...updatedPosition } : p)));
if (selectedPlacement?.id === id) {
setSelectedPlacement((prev) => (prev ? { ...prev, ...updatedPosition } : null));
}
setHasUnsavedChanges(true);
};
// 전체 저장 (신규/수정/삭제 모두 처리)
const handleSave = async () => {
setIsSaving(true);
try {
// 1. 삭제된 요소 처리 (원본에는 있지만 현재 state에 없는 경우)
const deletedIds = originalPlacements
.filter((orig) => !placements.find((p) => p.id === orig.id))
.map((p) => p.id);
for (const id of deletedIds) {
await yardLayoutApi.removePlacement(id);
}
// 2. 신규 추가 요소 처리 (ID가 음수인 경우)
const newPlacements = placements.filter((p) => p.id < 0);
const addedPlacements: YardPlacement[] = [];
for (const newPlacement of newPlacements) {
const response = await yardLayoutApi.addMaterialPlacement(layout.id, {
material_code: newPlacement.material_code,
material_name: newPlacement.material_name,
quantity: newPlacement.quantity,
unit: newPlacement.unit,
position_x: newPlacement.position_x,
position_y: newPlacement.position_y,
position_z: newPlacement.position_z,
size_x: newPlacement.size_x,
size_y: newPlacement.size_y,
size_z: newPlacement.size_z,
color: newPlacement.color,
data_source_type: newPlacement.data_source_type,
data_source_config: newPlacement.data_source_config,
data_binding: newPlacement.data_binding,
memo: newPlacement.memo,
});
if (response.success) {
addedPlacements.push(response.data as YardPlacement);
}
}
// 3. 기존 요소 수정 처리 (ID가 양수인 경우)
const existingPlacements = placements.filter((p) => p.id > 0);
for (const placement of existingPlacements) {
await yardLayoutApi.updatePlacement(placement.id, {
material_code: placement.material_code,
material_name: placement.material_name,
quantity: placement.quantity,
unit: placement.unit,
position_x: placement.position_x,
position_y: placement.position_y,
position_z: placement.position_z,
size_x: placement.size_x,
size_y: placement.size_y,
size_z: placement.size_z,
color: placement.color,
data_source_type: placement.data_source_type,
data_source_config: placement.data_source_config,
data_binding: placement.data_binding,
memo: placement.memo,
});
}
// 4. 저장 성공 후 데이터 다시 로드
const response = await yardLayoutApi.getPlacementsByLayoutId(layout.id);
if (response.success) {
const loadedData = response.data as YardPlacement[];
setPlacements(loadedData);
setOriginalPlacements(JSON.parse(JSON.stringify(loadedData)));
setHasUnsavedChanges(false);
setSelectedPlacement(null);
setShowConfigPanel(false);
setSaveResultDialog({
open: true,
success: true,
message: "모든 변경사항이 성공적으로 저장되었습니다.",
});
}
} catch (error) {
console.error("저장 실패:", error);
setSaveResultDialog({
open: true,
success: false,
message: `저장에 실패했습니다: ${error instanceof Error ? error.message : "알 수 없는 오류"}`,
});
} finally {
setIsSaving(false);
}
};
// 설정 패널에서 데이터 업데이트 (로컬 상태에만 반영, 서버 저장 안함)
const handleSaveConfig = (updatedData: Partial<YardPlacement>) => {
if (!selectedPlacement) return;
// 로컬 상태만 업데이트
setPlacements((prev) =>
prev.map((p) => {
if (p.id === selectedPlacement.id) {
return { ...p, ...updatedData };
}
return p;
}),
);
// 선택된 요소도 업데이트
setSelectedPlacement((prev) => (prev ? { ...prev, ...updatedData } : null));
setShowConfigPanel(false);
setHasUnsavedChanges(true);
};
// 요소가 설정되었는지 확인
const isConfigured = (placement: YardPlacement): boolean => {
return !!(placement.material_name && placement.quantity && placement.unit);
};
// 레이아웃 편집 Dialog 열기
const handleEditLayout = () => {
setEditLayoutDialog({
open: true,
name: layout.name,
});
};
// 레이아웃 정보 저장
const handleSaveLayoutInfo = async () => {
try {
const response = await yardLayoutApi.updateLayout(layout.id, {
name: editLayoutDialog.name,
});
if (response.success) {
// 레이아웃 정보 업데이트
layout.name = editLayoutDialog.name;
setEditLayoutDialog({ open: false, name: "" });
}
} catch (error) {
console.error("레이아웃 정보 수정 실패:", error);
setError("레이아웃 정보 수정에 실패했습니다.");
}
};
return (
<div className="flex h-full flex-col bg-background">
{/* 상단 툴바 */}
<div className="flex items-center justify-between border-b p-4">
<div className="flex items-center gap-4">
<Button variant="ghost" size="sm" onClick={onBack}>
<ArrowLeft className="mr-2 h-4 w-4" />
</Button>
<div className="flex items-center gap-2">
<div>
<h2 className="text-lg font-semibold">{layout.name}</h2>
{layout.description && <p className="text-sm text-muted-foreground">{layout.description}</p>}
</div>
<Button variant="ghost" size="sm" onClick={handleEditLayout} className="h-8 w-8 p-0">
<Edit2 className="h-4 w-4 text-muted-foreground" />
</Button>
</div>
</div>
<div className="flex items-center gap-2">
{hasUnsavedChanges && <span className="text-sm font-medium text-warning"> </span>}
<Button size="sm" onClick={handleSave} disabled={isSaving || !hasUnsavedChanges}>
{isSaving ? (
<>
<Loader2 className="mr-2 h-4 w-4 animate-spin" />
...
</>
) : (
<>
<Save className="mr-2 h-4 w-4" />
</>
)}
</Button>
</div>
</div>
{/* 에러 메시지 */}
{error && (
<Alert variant="destructive" className="m-4">
<AlertCircle className="h-4 w-4" />
<AlertDescription>{error}</AlertDescription>
</Alert>
)}
{/* 메인 컨텐츠 영역 */}
<div className="flex flex-1 overflow-hidden">
{/* 좌측: 3D 캔버스 */}
<div className="flex-1">
{isLoading ? (
<div className="flex h-full items-center justify-center bg-muted">
<Loader2 className="h-8 w-8 animate-spin text-muted-foreground" />
</div>
) : (
<Yard3DCanvas
placements={placements}
selectedPlacementId={selectedPlacement?.id || null}
onPlacementClick={(placement) => handleSelectPlacement(placement as YardPlacement | null)}
onPlacementDrag={handlePlacementDrag}
focusOnPlacementId={focusPlacementId}
onCollisionDetected={() => {
toast({
title: "배치 불가",
description: "해당 위치에 이미 다른 요소가 있습니다.",
variant: "destructive",
});
}}
/>
)}
</div>
{/* 우측: 요소 목록 또는 설정 패널 */}
<div className="w-80 border-l bg-background">
{showConfigPanel && selectedPlacement ? (
// 설정 패널
<YardElementConfigPanel
placement={selectedPlacement}
onSave={handleSaveConfig}
onCancel={() => setShowConfigPanel(false)}
/>
) : (
// 요소 목록
<div className="flex h-full flex-col">
<div className="border-b p-4">
<div className="mb-3 flex items-center justify-between">
<h3 className="text-sm font-semibold"> </h3>
<Button size="sm" onClick={handleAddElement}>
<Plus className="mr-1 h-4 w-4" />
</Button>
</div>
<p className="text-xs text-muted-foreground"> {placements.length}</p>
</div>
<div className="flex-1 overflow-auto p-2">
{placements.length === 0 ? (
<div className="flex h-full items-center justify-center p-4 text-center text-sm text-muted-foreground">
.
<br />
{'위의 "요소 추가" 버튼을 클릭하세요.'}
</div>
) : (
<div className="space-y-2">
{placements.map((placement) => {
const configured = isConfigured(placement);
const isSelected = selectedPlacement?.id === placement.id;
return (
<div
key={placement.id}
className={`rounded-lg border p-3 transition-all ${
isSelected
? "border-primary bg-primary/10"
: configured
? "border-border bg-background hover:border-border"
: "border-warning bg-warning/10"
}`}
onClick={() => handleSelectPlacement(placement)}
>
<div className="flex items-start justify-between">
<div className="flex-1">
{configured ? (
<>
<div className="text-sm font-medium text-foreground">{placement.material_name}</div>
<div className="mt-1 text-xs text-muted-foreground">
: {placement.quantity} {placement.unit}
</div>
</>
) : (
<>
<div className="text-sm font-medium text-warning"> #{placement.id}</div>
<div className="mt-1 text-xs text-warning"> </div>
</>
)}
</div>
</div>
<div className="mt-2 flex gap-1">
<Button
variant="outline"
size="sm"
className="flex-1"
onClick={(e) => {
e.stopPropagation();
handleConfigClick(placement);
}}
>
<Settings className="mr-1 h-3 w-3" />
{configured ? "편집" : "설정"}
</Button>
<Button
variant="outline"
size="sm"
className="text-destructive hover:bg-destructive/10"
onClick={(e) => {
e.stopPropagation();
handleDeletePlacement(placement.id);
}}
>
<Trash2 className="h-3 w-3" />
</Button>
</div>
</div>
);
})}
</div>
)}
</div>
</div>
)}
</div>
</div>
{/* 저장 결과 Dialog */}
<Dialog open={saveResultDialog.open} onOpenChange={(open) => setSaveResultDialog((prev) => ({ ...prev, open }))}>
<DialogContent onPointerDown={(e) => e.stopPropagation()}>
<DialogHeader>
<DialogTitle className="flex items-center gap-2">
{saveResultDialog.success ? (
<>
<CheckCircle className="h-5 w-5 text-success" />
</>
) : (
<>
<AlertCircle className="h-5 w-5 text-destructive" />
</>
)}
</DialogTitle>
<DialogDescription className="pt-2">{saveResultDialog.message}</DialogDescription>
</DialogHeader>
<div className="flex justify-end">
<Button onClick={() => setSaveResultDialog((prev) => ({ ...prev, open: false }))}></Button>
</div>
</DialogContent>
</Dialog>
{/* 삭제 확인 Dialog */}
<Dialog
open={deleteConfirmDialog.open}
onOpenChange={(open) => !open && setDeleteConfirmDialog({ open: false, placementId: null })}
>
<DialogContent onPointerDown={(e) => e.stopPropagation()}>
<DialogHeader>
<DialogTitle className="flex items-center gap-2">
<AlertCircle className="h-5 w-5 text-warning" />
</DialogTitle>
<DialogDescription className="pt-2">
?
<br />
<span className="font-semibold text-warning"> .</span>
</DialogDescription>
</DialogHeader>
<div className="flex justify-end gap-2">
<Button variant="outline" onClick={() => setDeleteConfirmDialog({ open: false, placementId: null })}>
</Button>
<Button onClick={confirmDeletePlacement} className="bg-destructive hover:bg-destructive/90">
</Button>
</div>
</DialogContent>
</Dialog>
{/* 레이아웃 편집 Dialog */}
<Dialog
open={editLayoutDialog.open}
onOpenChange={(open) => !open && setEditLayoutDialog({ open: false, name: "" })}
>
<DialogContent onPointerDown={(e) => e.stopPropagation()}>
<DialogHeader>
<DialogTitle className="flex items-center gap-2">
<Edit2 className="h-5 w-5 text-primary" />
</DialogTitle>
</DialogHeader>
<div className="space-y-4 py-4">
<div className="space-y-2">
<Label htmlFor="layout-name"> </Label>
<Input
id="layout-name"
value={editLayoutDialog.name}
onChange={(e) => setEditLayoutDialog((prev) => ({ ...prev, name: e.target.value }))}
placeholder="레이아웃 이름을 입력하세요"
/>
</div>
</div>
<div className="flex justify-end gap-2">
<Button variant="outline" onClick={() => setEditLayoutDialog({ open: false, name: "" })}>
</Button>
<Button onClick={handleSaveLayoutInfo} disabled={!editLayoutDialog.name.trim()}>
</Button>
</div>
</DialogContent>
</Dialog>
</div>
);
}