ERP-node/frontend/components/admin/dashboard/widgets/yard-3d/YardEditor.tsx

462 lines
16 KiB
TypeScript

"use client";
import { useState, useEffect } from "react";
import { Button } from "@/components/ui/button";
import { ArrowLeft, Save, Loader2, X } from "lucide-react";
import { yardLayoutApi, materialApi } from "@/lib/api/yardLayoutApi";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import dynamic from "next/dynamic";
const Yard3DCanvas = dynamic(() => import("./Yard3DCanvas"), {
ssr: false,
loading: () => (
<div className="flex h-full items-center justify-center bg-gray-900">
<Loader2 className="h-8 w-8 animate-spin text-gray-400" />
</div>
),
});
interface TempMaterial {
id: number;
material_code: string;
material_name: string;
category: string;
unit: string;
default_color: string;
description: string;
}
interface YardLayout {
id: number;
name: string;
description: string;
placement_count?: number;
updated_at: string;
}
interface YardPlacement {
id: number;
yard_layout_id: number;
external_material_id: string;
material_code: string;
material_name: string;
quantity: number;
unit: string;
position_x: number;
position_y: number;
position_z: number;
size_x: number;
size_y: number;
size_z: number;
color: string;
memo?: string;
}
interface YardEditorProps {
layout: YardLayout;
onBack: () => void;
}
export default function YardEditor({ layout, onBack }: YardEditorProps) {
const [placements, setPlacements] = useState<YardPlacement[]>([]);
const [materials, setMaterials] = useState<TempMaterial[]>([]);
const [selectedPlacement, setSelectedPlacement] = useState<YardPlacement | null>(null);
const [selectedMaterial, setSelectedMaterial] = useState<TempMaterial | null>(null);
const [isLoading, setIsLoading] = useState(true);
const [isSaving, setIsSaving] = useState(false);
const [searchTerm, setSearchTerm] = useState("");
// 배치 목록 & 자재 목록 로드
useEffect(() => {
const loadData = async () => {
try {
setIsLoading(true);
const [placementsRes, materialsRes] = await Promise.all([
yardLayoutApi.getPlacementsByLayoutId(layout.id),
materialApi.getTempMaterials({ limit: 100 }),
]);
if (placementsRes.success) {
setPlacements(placementsRes.data);
}
if (materialsRes.success) {
setMaterials(materialsRes.data);
}
} catch (error) {
console.error("데이터 로드 실패:", error);
} finally {
setIsLoading(false);
}
};
loadData();
}, [layout.id]);
// 자재 클릭 → 배치 추가
const handleMaterialClick = async (material: TempMaterial) => {
// 이미 배치되었는지 확인
const alreadyPlaced = placements.find((p) => p.material_code === material.material_code);
if (alreadyPlaced) {
alert("이미 배치된 자재입니다.");
return;
}
setSelectedMaterial(material);
// 기본 위치에 배치
const placementData = {
external_material_id: `TEMP-${material.id}`,
material_code: material.material_code,
material_name: material.material_name,
quantity: 1,
unit: material.unit,
position_x: 0,
position_y: 0,
position_z: 0,
size_x: 5,
size_y: 5,
size_z: 5,
color: material.default_color,
};
try {
const response = await yardLayoutApi.addMaterialPlacement(layout.id, placementData);
if (response.success) {
setPlacements((prev) => [...prev, response.data]);
setSelectedPlacement(response.data);
setSelectedMaterial(null);
}
} catch (error: any) {
console.error("자재 배치 실패:", error);
alert("자재 배치에 실패했습니다.");
}
};
// 자재 드래그 (3D 캔버스에서)
const handlePlacementDrag = (id: number, position: { x: number; y: number; z: number }) => {
const updatedPosition = {
position_x: Math.round(position.x * 2) / 2,
position_y: position.y,
position_z: Math.round(position.z * 2) / 2,
};
setPlacements((prev) =>
prev.map((p) =>
p.id === id
? {
...p,
...updatedPosition,
}
: p,
),
);
// 선택된 자재도 업데이트
if (selectedPlacement?.id === id) {
setSelectedPlacement((prev) =>
prev
? {
...prev,
...updatedPosition,
}
: null,
);
}
};
// 자재 배치 해제
const handlePlacementRemove = async (id: number) => {
try {
const response = await yardLayoutApi.removePlacement(id);
if (response.success) {
setPlacements((prev) => prev.filter((p) => p.id !== id));
setSelectedPlacement(null);
}
} catch (error) {
console.error("배치 해제 실패:", error);
alert("배치 해제에 실패했습니다.");
}
};
// 위치/크기/색상 업데이트
const handlePlacementUpdate = (id: number, updates: Partial<YardPlacement>) => {
setPlacements((prev) => prev.map((p) => (p.id === id ? { ...p, ...updates } : p)));
};
// 저장
const handleSave = async () => {
setIsSaving(true);
try {
const response = await yardLayoutApi.batchUpdatePlacements(
layout.id,
placements.map((p) => ({
id: p.id,
position_x: p.position_x,
position_y: p.position_y,
position_z: p.position_z,
size_x: p.size_x,
size_y: p.size_y,
size_z: p.size_z,
color: p.color,
})),
);
if (response.success) {
alert("저장되었습니다");
}
} catch (error) {
console.error("저장 실패:", error);
alert("저장에 실패했습니다");
} finally {
setIsSaving(false);
}
};
// 필터링된 자재 목록
const filteredMaterials = materials.filter(
(m) =>
m.material_name.toLowerCase().includes(searchTerm.toLowerCase()) ||
m.material_code.toLowerCase().includes(searchTerm.toLowerCase()),
);
return (
<div className="flex h-full flex-col bg-white">
{/* 상단 툴바 */}
<div className="flex items-center justify-between border-b p-4">
<div className="flex items-center gap-4">
<Button variant="ghost" size="sm" onClick={onBack}>
<ArrowLeft className="mr-2 h-4 w-4" />
</Button>
<div>
<h2 className="text-lg font-semibold">{layout.name}</h2>
{layout.description && <p className="text-sm text-gray-500">{layout.description}</p>}
</div>
</div>
<Button size="sm" onClick={handleSave} disabled={isSaving}>
{isSaving ? (
<>
<Loader2 className="mr-2 h-4 w-4 animate-spin" />
...
</>
) : (
<>
<Save className="mr-2 h-4 w-4" />
</>
)}
</Button>
</div>
{/* 메인 컨텐츠 영역 */}
<div className="flex flex-1 overflow-hidden">
{/* 좌측: 3D 캔버스 */}
<div className="flex-1">
{isLoading ? (
<div className="flex h-full items-center justify-center bg-gray-50">
<Loader2 className="h-8 w-8 animate-spin text-gray-400" />
</div>
) : (
<Yard3DCanvas
placements={placements}
selectedPlacementId={selectedPlacement?.id || null}
onPlacementClick={setSelectedPlacement}
onPlacementDrag={handlePlacementDrag}
/>
)}
</div>
{/* 우측: 자재 목록 또는 편집 패널 */}
<div className="w-80 border-l bg-white">
{selectedPlacement ? (
// 선택된 자재 편집 패널
<div className="flex h-full flex-col">
<div className="flex items-center justify-between border-b p-4">
<h3 className="text-sm font-semibold"> </h3>
<Button variant="ghost" size="sm" onClick={() => setSelectedPlacement(null)}>
<X className="h-4 w-4" />
</Button>
</div>
<div className="flex-1 overflow-auto p-4">
<div className="space-y-4">
{/* 읽기 전용 정보 */}
<div>
<Label className="text-xs text-gray-500"> </Label>
<div className="mt-1 text-sm font-medium">{selectedPlacement.material_code}</div>
</div>
<div>
<Label className="text-xs text-gray-500"></Label>
<div className="mt-1 text-sm font-medium">{selectedPlacement.material_name}</div>
</div>
<div>
<Label className="text-xs text-gray-500"> ( )</Label>
<div className="mt-1 text-sm">
{selectedPlacement.quantity} {selectedPlacement.unit}
</div>
</div>
{/* 편집 가능 정보 */}
<div className="space-y-3 border-t pt-4">
<Label className="text-sm font-semibold"> </Label>
<div className="grid grid-cols-3 gap-2">
<div>
<Label className="text-xs">X</Label>
<Input
type="number"
step="0.5"
value={selectedPlacement.position_x}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
position_x: parseFloat(e.target.value),
})
}
/>
</div>
<div>
<Label className="text-xs">Y</Label>
<Input
type="number"
step="0.5"
value={selectedPlacement.position_y}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
position_y: parseFloat(e.target.value),
})
}
/>
</div>
<div>
<Label className="text-xs">Z</Label>
<Input
type="number"
step="0.5"
value={selectedPlacement.position_z}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
position_z: parseFloat(e.target.value),
})
}
/>
</div>
</div>
<div className="grid grid-cols-3 gap-2">
<div>
<Label className="text-xs"></Label>
<Input
type="number"
step="1"
value={selectedPlacement.size_x}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
size_x: parseFloat(e.target.value),
})
}
/>
</div>
<div>
<Label className="text-xs"></Label>
<Input
type="number"
step="1"
value={selectedPlacement.size_y}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
size_y: parseFloat(e.target.value),
})
}
/>
</div>
<div>
<Label className="text-xs"></Label>
<Input
type="number"
step="1"
value={selectedPlacement.size_z}
onChange={(e) =>
handlePlacementUpdate(selectedPlacement.id, {
size_z: parseFloat(e.target.value),
})
}
/>
</div>
</div>
<div>
<Label className="text-xs"></Label>
<Input
type="color"
value={selectedPlacement.color}
onChange={(e) => handlePlacementUpdate(selectedPlacement.id, { color: e.target.value })}
/>
</div>
</div>
<Button
variant="destructive"
size="sm"
className="w-full"
onClick={() => handlePlacementRemove(selectedPlacement.id)}
>
</Button>
</div>
</div>
</div>
) : (
// 자재 목록
<div className="flex h-full flex-col">
<div className="border-b p-4">
<h3 className="mb-2 text-sm font-semibold"> </h3>
<Input
placeholder="자재 검색..."
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
className="text-sm"
/>
</div>
<div className="flex-1 overflow-auto">
{filteredMaterials.length === 0 ? (
<div className="flex h-full items-center justify-center p-4 text-center text-sm text-gray-500">
</div>
) : (
<div className="p-2">
{filteredMaterials.map((material) => {
const isPlaced = placements.some((p) => p.material_code === material.material_code);
return (
<button
key={material.id}
onClick={() => !isPlaced && handleMaterialClick(material)}
disabled={isPlaced}
className={`mb-2 w-full rounded-lg border p-3 text-left transition-all ${
isPlaced
? "cursor-not-allowed border-gray-200 bg-gray-50 opacity-50"
: "cursor-pointer border-gray-200 bg-white hover:border-blue-500 hover:shadow-sm"
}`}
>
<div className="mb-1 text-sm font-medium text-gray-900">{material.material_name}</div>
<div className="text-xs text-gray-500">{material.material_code}</div>
<div className="mt-1 text-xs text-gray-400">{material.category}</div>
{isPlaced && <div className="mt-1 text-xs text-blue-600"></div>}
</button>
);
})}
</div>
)}
</div>
</div>
)}
</div>
</div>
</div>
);
}