ERP-node/frontend/components/admin/dashboard/widgets/yard-3d/DigitalTwinEditor.tsx

642 lines
23 KiB
TypeScript

"use client";
import { useState, useEffect } from "react";
import { Button } from "@/components/ui/button";
import { ArrowLeft, Save, Loader2, Grid3x3, Combine, Move, Box, Package } from "lucide-react";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from "@/components/ui/select";
import dynamic from "next/dynamic";
import { useToast } from "@/hooks/use-toast";
const Yard3DCanvas = dynamic(() => import("./Yard3DCanvas"), {
ssr: false,
loading: () => (
<div className="bg-muted flex h-full items-center justify-center">
<Loader2 className="text-muted-foreground h-8 w-8 animate-spin" />
</div>
),
});
interface DigitalTwinEditorProps {
layoutId: number;
layoutName: string;
onBack: () => void;
}
type ToolType = "yard" | "gantry-crane" | "mobile-crane" | "rack" | "plate-stack";
interface PlacedObject {
id: number;
type: ToolType;
name: string;
position: { x: number; y: number; z: number };
size: { x: number; y: number; z: number };
color: string;
// 데이터 바인딩 정보
externalDbConnectionId?: number;
dataBindingConfig?: any;
}
export default function DigitalTwinEditor({ layoutId, layoutName, onBack }: DigitalTwinEditorProps) {
const { toast } = useToast();
const [placedObjects, setPlacedObjects] = useState<PlacedObject[]>([]);
const [selectedObject, setSelectedObject] = useState<PlacedObject | null>(null);
const [draggedTool, setDraggedTool] = useState<ToolType | null>(null);
const [isLoading, setIsLoading] = useState(true);
const [isSaving, setIsSaving] = useState(false);
const [hasUnsavedChanges, setHasUnsavedChanges] = useState(false);
const [externalDbConnections, setExternalDbConnections] = useState<any[]>([]);
const [selectedDbConnection, setSelectedDbConnection] = useState<number | null>(null);
const [nextObjectId, setNextObjectId] = useState(-1);
// 외부 DB 연결 목록 로드
useEffect(() => {
const loadExternalDbConnections = async () => {
try {
// TODO: 실제 API 호출
// const response = await externalDbConnectionApi.getConnections({ is_active: 'Y' });
// 임시 데이터
setExternalDbConnections([
{ id: 1, name: "DO_DY (동연 야드)", db_type: "mariadb" },
{ id: 2, name: "GY_YARD (광양 야드)", db_type: "mariadb" },
]);
} catch (error) {
console.error("외부 DB 연결 목록 조회 실패:", error);
}
};
loadExternalDbConnections();
}, []);
// 레이아웃 데이터 로드
useEffect(() => {
const loadLayout = async () => {
try {
setIsLoading(true);
// TODO: 실제 API 호출
// const response = await digitalTwinApi.getLayout(layoutId);
// 임시 데이터
setPlacedObjects([]);
} catch (error) {
console.error("레이아웃 로드 실패:", error);
} finally {
setIsLoading(false);
}
};
loadLayout();
}, [layoutId]);
// 도구 타입별 기본 설정
const getToolDefaults = (type: ToolType): Partial<PlacedObject> => {
switch (type) {
case "yard":
return {
name: "영역",
size: { x: 20, y: 0.1, z: 20 }, // 4x4 칸
color: "#3b82f6", // 파란색
};
case "gantry-crane":
return {
name: "겐트리 크레인",
size: { x: 5, y: 8, z: 5 }, // 1x1 칸
color: "#22c55e", // 녹색
};
case "mobile-crane":
return {
name: "크레인",
size: { x: 5, y: 6, z: 5 }, // 1x1 칸
color: "#eab308", // 노란색
};
case "rack":
return {
name: "랙",
size: { x: 5, y: 3, z: 5 }, // 1x1 칸
color: "#a855f7", // 보라색
};
case "plate-stack":
return {
name: "후판 스택",
size: { x: 5, y: 2, z: 5 }, // 1x1 칸
color: "#ef4444", // 빨간색
};
}
};
// 도구 드래그 시작
const handleToolDragStart = (toolType: ToolType) => {
setDraggedTool(toolType);
};
// 캔버스에 드롭
const handleCanvasDrop = (x: number, z: number) => {
if (!draggedTool) return;
const defaults = getToolDefaults(draggedTool);
// 야드는 바닥(y=0.05)에, 다른 객체는 중앙 정렬
const yPosition = draggedTool === "yard" ? 0.05 : (defaults.size?.y || 1) / 2;
const newObject: PlacedObject = {
id: nextObjectId,
type: draggedTool,
name: defaults.name || "새 객체",
position: { x, y: yPosition, z },
size: defaults.size || { x: 5, y: 5, z: 5 },
color: defaults.color || "#9ca3af",
};
setPlacedObjects((prev) => [...prev, newObject]);
setSelectedObject(newObject);
setNextObjectId((prev) => prev - 1);
setHasUnsavedChanges(true);
setDraggedTool(null);
};
// 객체 클릭
const handleObjectClick = (objectId: number | null) => {
if (objectId === null) {
setSelectedObject(null);
return;
}
const obj = placedObjects.find((o) => o.id === objectId);
setSelectedObject(obj || null);
};
// 객체 이동
const handleObjectMove = (objectId: number, newX: number, newZ: number, newY?: number) => {
// Yard3DCanvas에서 이미 스냅+오프셋이 완료된 좌표를 받음
// 그대로 저장하면 됨
setPlacedObjects((prev) =>
prev.map((obj) => {
if (obj.id === objectId) {
const newPosition = { ...obj.position, x: newX, z: newZ };
if (newY !== undefined) {
newPosition.y = newY;
}
return { ...obj, position: newPosition };
}
return obj;
}),
);
if (selectedObject?.id === objectId) {
setSelectedObject((prev) => {
if (!prev) return null;
const newPosition = { ...prev.position, x: newX, z: newZ };
if (newY !== undefined) {
newPosition.y = newY;
}
return { ...prev, position: newPosition };
});
}
setHasUnsavedChanges(true);
};
// 객체 속성 업데이트
const handleObjectUpdate = (updates: Partial<PlacedObject>) => {
if (!selectedObject) return;
let finalUpdates = { ...updates };
// 크기 변경 시에만 5 단위로 스냅하고 위치 조정 (position 변경은 제외)
if (updates.size && !updates.position) {
// placedObjects 배열에서 실제 저장된 객체를 가져옴 (selectedObject 상태가 아닌)
const actualObject = placedObjects.find((obj) => obj.id === selectedObject.id);
if (!actualObject) return;
const oldSize = actualObject.size;
const newSize = { ...oldSize, ...updates.size };
// W, D를 5 단위로 스냅
newSize.x = Math.max(5, Math.round(newSize.x / 5) * 5);
newSize.z = Math.max(5, Math.round(newSize.z / 5) * 5);
// H는 자유롭게 (야드 제외)
if (actualObject.type !== "yard") {
newSize.y = Math.max(0.1, newSize.y);
}
// 크기 차이 계산
const deltaX = newSize.x - oldSize.x;
const deltaZ = newSize.z - oldSize.z;
const deltaY = newSize.y - oldSize.y;
// 위치 조정: 왼쪽/뒤쪽/바닥 모서리 고정, 오른쪽/앞쪽/위쪽으로만 늘어남
// Three.js는 중심점 기준이므로 크기 차이의 절반만큼 위치 이동
// actualObject.position (실제 배열의 position)을 기준으로 계산
const newPosition = {
...actualObject.position,
x: actualObject.position.x + deltaX / 2, // 오른쪽으로 늘어남
y: actualObject.position.y + deltaY / 2, // 위쪽으로 늘어남 (바닥 고정)
z: actualObject.position.z + deltaZ / 2, // 앞쪽으로 늘어남
};
finalUpdates = {
...finalUpdates,
size: newSize,
position: newPosition,
};
}
setPlacedObjects((prev) => prev.map((obj) => (obj.id === selectedObject.id ? { ...obj, ...finalUpdates } : obj)));
setSelectedObject((prev) => (prev ? { ...prev, ...finalUpdates } : null));
setHasUnsavedChanges(true);
};
// 객체 삭제
const handleObjectDelete = () => {
if (!selectedObject) return;
setPlacedObjects((prev) => prev.filter((obj) => obj.id !== selectedObject.id));
setSelectedObject(null);
setHasUnsavedChanges(true);
};
// 저장
const handleSave = async () => {
if (!selectedDbConnection) {
toast({
title: "외부 DB 선택 필요",
description: "외부 데이터베이스 연결을 선택하세요.",
variant: "destructive",
});
return;
}
setIsSaving(true);
try {
// TODO: 실제 API 호출
// await digitalTwinApi.saveLayout(layoutId, {
// externalDbConnectionId: selectedDbConnection,
// objects: placedObjects,
// });
toast({
title: "저장 완료",
description: "레이아웃이 성공적으로 저장되었습니다.",
});
setHasUnsavedChanges(false);
} catch (error) {
console.error("저장 실패:", error);
toast({
title: "저장 실패",
description: "레이아웃 저장에 실패했습니다.",
variant: "destructive",
});
} finally {
setIsSaving(false);
}
};
return (
<div className="bg-background flex h-full flex-col">
{/* 상단 툴바 */}
<div className="flex items-center justify-between border-b p-4">
<div className="flex items-center gap-4">
<Button variant="ghost" size="sm" onClick={onBack}>
<ArrowLeft className="mr-2 h-4 w-4" />
</Button>
<div>
<h2 className="text-lg font-semibold">{layoutName}</h2>
<p className="text-muted-foreground text-sm"> </p>
</div>
</div>
<div className="flex items-center gap-2">
{hasUnsavedChanges && <span className="text-warning text-sm font-medium"> </span>}
<Button size="sm" onClick={handleSave} disabled={isSaving || !hasUnsavedChanges}>
{isSaving ? (
<>
<Loader2 className="mr-2 h-4 w-4 animate-spin" />
...
</>
) : (
<>
<Save className="mr-2 h-4 w-4" />
</>
)}
</Button>
</div>
</div>
{/* 도구 팔레트 */}
<div className="bg-muted flex items-center justify-center gap-2 border-b p-4">
<span className="text-muted-foreground text-sm font-medium">:</span>
{[
{ type: "yard" as ToolType, label: "영역", icon: Grid3x3, color: "text-blue-500" },
// { type: "gantry-crane" as ToolType, label: "겐트리", icon: Combine, color: "text-green-500" },
{ type: "mobile-crane" as ToolType, label: "크레인", icon: Move, color: "text-yellow-500" },
{ type: "rack" as ToolType, label: "랙", icon: Box, color: "text-purple-500" },
{ type: "plate-stack" as ToolType, label: "후판", icon: Package, color: "text-red-500" },
].map((tool) => {
const Icon = tool.icon;
return (
<div
key={tool.type}
draggable
onDragStart={() => handleToolDragStart(tool.type)}
className="bg-background hover:bg-accent flex cursor-grab items-center gap-1 rounded-md border px-3 py-2 transition-colors active:cursor-grabbing"
title={`${tool.label} 드래그하여 배치`}
>
<Icon className={`h-4 w-4 ${tool.color}`} />
<span className="text-xs">{tool.label}</span>
</div>
);
})}
</div>
{/* 메인 영역 */}
<div className="flex flex-1 overflow-hidden">
{/* 좌측: 외부 DB 선택 + 객체 목록 */}
<div className="flex h-full w-[20%] flex-col border-r">
{/* 외부 DB 선택 */}
<div className="border-b p-4">
<Label className="mb-2 block text-sm font-semibold"> </Label>
<Select
value={selectedDbConnection?.toString() || ""}
onValueChange={(value) => {
setSelectedDbConnection(parseInt(value));
setHasUnsavedChanges(true);
}}
>
<SelectTrigger className="h-10 text-sm">
<SelectValue placeholder="DB 선택..." />
</SelectTrigger>
<SelectContent>
{externalDbConnections.map((conn) => (
<SelectItem key={conn.id} value={conn.id.toString()} className="text-sm">
{conn.name}
</SelectItem>
))}
</SelectContent>
</Select>
<p className="text-muted-foreground mt-1.5 text-xs"> </p>
</div>
{/* 배치된 객체 목록 */}
<div className="flex-1 overflow-y-auto p-4">
<h3 className="mb-3 text-sm font-semibold"> ({placedObjects.length})</h3>
{placedObjects.length === 0 ? (
<div className="text-muted-foreground text-center text-sm"> </div>
) : (
<div className="space-y-2">
{placedObjects.map((obj) => (
<div
key={obj.id}
onClick={() => handleObjectClick(obj.id)}
className={`cursor-pointer rounded-lg border p-3 transition-all ${
selectedObject?.id === obj.id ? "border-primary bg-primary/10" : "hover:border-primary/50"
}`}
>
<div className="flex items-center justify-between">
<span className="text-sm font-medium">{obj.name}</span>
<div className="h-3 w-3 rounded-full" style={{ backgroundColor: obj.color }} />
</div>
<p className="text-muted-foreground mt-1 text-xs">
: ({obj.position.x.toFixed(1)}, {obj.position.z.toFixed(1)})
</p>
</div>
))}
</div>
)}
</div>
</div>
{/* 중앙: 3D 캔버스 */}
<div
className="h-full flex-1 bg-gray-100"
onDragOver={(e) => e.preventDefault()}
onDrop={(e) => {
e.preventDefault();
const rect = e.currentTarget.getBoundingClientRect();
const rawX = ((e.clientX - rect.left) / rect.width - 0.5) * 100;
const rawZ = ((e.clientY - rect.top) / rect.height - 0.5) * 100;
// 그리드 크기 (5 단위)
const gridSize = 5;
// 그리드에 스냅
// 야드(20x20)는 그리드 교차점에, 다른 객체(5x5)는 타일 중앙에
let snappedX = Math.round(rawX / gridSize) * gridSize;
let snappedZ = Math.round(rawZ / gridSize) * gridSize;
// 5x5 객체는 타일 중앙으로 오프셋 (야드는 제외)
if (draggedTool !== "yard") {
snappedX += gridSize / 2;
snappedZ += gridSize / 2;
}
handleCanvasDrop(snappedX, snappedZ);
}}
>
{isLoading ? (
<div className="flex h-full items-center justify-center">
<Loader2 className="text-muted-foreground h-8 w-8 animate-spin" />
</div>
) : (
<Yard3DCanvas
placements={placedObjects.map((obj) => ({
id: obj.id,
yard_layout_id: layoutId,
material_code: null,
material_name: obj.name,
name: obj.name, // 객체 이름 (야드 이름 표시용)
quantity: null,
unit: null,
position_x: obj.position.x,
position_y: obj.position.y,
position_z: obj.position.z,
size_x: obj.size.x,
size_y: obj.size.y,
size_z: obj.size.z,
color: obj.color,
data_source_type: obj.type,
data_source_config: null,
data_binding: null,
created_at: new Date().toISOString(),
updated_at: new Date().toISOString(),
}))}
selectedPlacementId={selectedObject?.id || null}
onPlacementClick={(placement) => handleObjectClick(placement?.id || null)}
onPlacementDrag={(id, position) => handleObjectMove(id, position.x, position.z, position.y)}
focusOnPlacementId={null}
onCollisionDetected={() => {}}
/>
)}
</div>
{/* 우측: 객체 속성 편집 */}
<div className="h-full w-[25%] overflow-y-auto border-l">
{selectedObject ? (
<div className="p-4">
<h3 className="mb-4 text-lg font-semibold"> </h3>
<div className="space-y-4">
{/* 이름 */}
<div>
<Label htmlFor="object-name" className="text-sm">
</Label>
<Input
id="object-name"
value={selectedObject.name}
onChange={(e) => handleObjectUpdate({ name: e.target.value })}
className="mt-1.5 h-9 text-sm"
/>
</div>
{/* 위치 */}
<div>
<Label className="text-sm"></Label>
<div className="mt-1.5 grid grid-cols-2 gap-2">
<div>
<Label htmlFor="pos-x" className="text-muted-foreground text-xs">
X
</Label>
<Input
id="pos-x"
type="number"
value={selectedObject.position.x.toFixed(1)}
onChange={(e) =>
handleObjectUpdate({
position: {
...selectedObject.position,
x: parseFloat(e.target.value),
},
})
}
className="h-9 text-sm"
/>
</div>
<div>
<Label htmlFor="pos-z" className="text-muted-foreground text-xs">
Z
</Label>
<Input
id="pos-z"
type="number"
value={selectedObject.position.z.toFixed(1)}
onChange={(e) =>
handleObjectUpdate({
position: {
...selectedObject.position,
z: parseFloat(e.target.value),
},
})
}
className="h-9 text-sm"
/>
</div>
</div>
</div>
{/* 크기 */}
<div>
<Label className="text-sm"></Label>
<div className="mt-1.5 grid grid-cols-3 gap-2">
<div>
<Label htmlFor="size-x" className="text-muted-foreground text-xs">
W (5 )
</Label>
<Input
id="size-x"
type="number"
step="5"
min="5"
value={selectedObject.size.x}
onChange={(e) =>
handleObjectUpdate({
size: {
...selectedObject.size,
x: parseFloat(e.target.value),
},
})
}
className="h-9 text-sm"
/>
</div>
<div>
<Label htmlFor="size-y" className="text-muted-foreground text-xs">
H
</Label>
<Input
id="size-y"
type="number"
value={selectedObject.size.y}
onChange={(e) =>
handleObjectUpdate({
size: {
...selectedObject.size,
y: parseFloat(e.target.value),
},
})
}
className="h-9 text-sm"
/>
</div>
<div>
<Label htmlFor="size-z" className="text-muted-foreground text-xs">
D (5 )
</Label>
<Input
id="size-z"
type="number"
step="5"
min="5"
value={selectedObject.size.z}
onChange={(e) =>
handleObjectUpdate({
size: {
...selectedObject.size,
z: parseFloat(e.target.value),
},
})
}
className="h-9 text-sm"
/>
</div>
</div>
</div>
{/* 색상 */}
<div>
<Label htmlFor="object-color" className="text-sm">
</Label>
<Input
id="object-color"
type="color"
value={selectedObject.color}
onChange={(e) => handleObjectUpdate({ color: e.target.value })}
className="mt-1.5 h-9"
/>
</div>
{/* 삭제 버튼 */}
<Button variant="destructive" size="sm" onClick={handleObjectDelete} className="w-full">
</Button>
</div>
</div>
) : (
<div className="flex h-full items-center justify-center p-4 text-center">
<p className="text-muted-foreground text-sm"> </p>
</div>
)}
</div>
</div>
</div>
);
}